Saturday, July 4, 2020

Where the Imagination Takes Us

 
VFX & Movies
 
 
 
 

 
VR/AR
 

Consumer Tech





VR / AR / XR

Cloudhead Games: VR Multitasking

BY CHRIS McGOWAN


The Gallery: Call of the Emberstone (VR game)

If you’ve teleported inside a VR experience or used snap-turns to rotate then you’ve already experienced some of Cloudhead Games’ contributions to the modern VR industry, according to co-founder and CEO Denny Unger. In addition, their pioneering efforts in VR hand interactions caught the attention of Valve, who approached them to create a demo on Valve Index hand controllers. And Cloudhead has been a pioneer in using VR performance capture, using it for its 2016 VR adventure-fantasy The Gallery: Call of the Starseed, which won multiple awards. Its 2019 first-person-shooter VR game Pistol Whip was similarly much lauded. Cloudhead Games is nothing if not a VR multi-tasker. Read more (at VFX Voice).

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Friday, July 3, 2020

Consumer Tech


5G Will Turbo-Charge Streaming, VR, AR,
Video Games, Interactive Movies and VFX
 
By CHRIS McGOWAN

 Minecraft: The Multiplayer Giant Will Get a Boost

With its blazing speed, 5G – the next generation of wireless technology – is expected to spark plentiful innovations and burgeoning growth in entertainment and the arts, especially for streaming media, video games, virtual reality and augmented reality, all of which will create new opportunities for content creators and visual effects artists. “All of a sudden, people will have more access to high-quality data streams, very fast, with low latency,” according to David Bloom, a Santa Monica-based writer and consultant who tracks the collision of technology and entertainment. For television, there will be options galore as 5G will bolster IP services that stream “all your different video content.” That different content may include new forms of interactive TV, music and advertising. Read more in VFX Voice.

 Black Mirror's interactive episode "Bandersnatch"

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